
I always loved the arcade game, but never really got into the Super Nintendo version. It was only a matter of time that Killer Instinct came to the Super Nintendo Entertainment System. Having 4 hit combos, 16 hit combos, 24 hit combos and being rewarded with the game yelling “Ultraaaaaaa coommmmbbbooooo!!!!” Hearing that drew attention to the game and it was one of the few games that drew people away from their homes and back into the arcades. It wasn’t just an effective way to hurt opponents, it was like a scoring system. It was something that stuck out from the other two and with Nintendo behind them, they could make some elbow room where dozens of “Street Fighter 2 clones” had failed.Īnother way Killer Instinct stood out was its combo system where you string together moves and maneuvers. Killer Instinct’s computer generated characters and environments were a step up from digitized graphics used by Mortal Kombat and Street Fighter 2’s almost anime style.
#KILLER INSTINCT ARCADE TJ FULL#
Originally the game appeared in the arcades with full motion video, big sound and big graphics.

With their momentum, why not strike while the iron is hot and make a gamble with a new game in an unfamiliar genre to Nintendo with a one-on-one arcade fighter.

They had fresh ideas and brought high technology graphics to the Super Nintendo Entertainment System. Rare was riding high with first party publishing deals for Nintendo and games like Donkey Kong Country that had digitized graphics.
